We have adjusted async compilation to be used more aggressively, and these situations should no longer occur. This wasn't really an issue on NVIDIA cards, but it did affect AMD cards more often. As a consequence, it could still happen that the game's rendering would occasionally freeze for a short moment while waiting for graphics pipelines to be ready. In the process, we also discovered that the async patch we applied to avoid dreaded pipeline compilation stutters was too conservative in its decision when pipelines could be compiled in the background. We have updated our version of dxvk to 1.10.3. HL2VR uses dxvk to translate the old D3D9 API (which is not supported by VR runtimes) to Vulkan. This feature can be disabled in the gameplay options if you prefer the hands the way they were before.ĭo yo own a ProVolver or ForceTube device from ProTubeVR? Then this update enables native support for them - enjoy your guns' recoil on a new level! Please note: due to technical and gameplay reasons, the hands do not inflict damage on objects directly, and they do not collide with NPCs or enemies. A short controller rumble will indicate when your hands make contact with something. You can also tip over bottles and other objects. Your hands now collide with the environment and will no longer pass through walls. This month, we have prepared a new update for you with a number of new features and bug fixes that we hope you'll enjoy!
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